![]() If you spawn a bot this way, the regular ‘’ prefix will not be used. Note you'll have to use quotation marks for the bot name as it's more than one word. Let's say you want to spawn an Allied bot called ‘Captain Ranger’. You can set both a name and a team for the new bot. This only applies if you spawn just one bot at a time. For example, to spawn 6 Axis bots, type the following:Īfter you've typed in the spawn command, the team variable is reset.įinally, you can spawn a bot with a set name. The team you've chosen is stored in a variable and will be read when you enter the ‘jvbot_addbot_spawn’ command. You can also set a team, which all bots will join. The newly spawned bots will automatically join the team with fewer members, so this is a good way to even teams. Where ‘4’ is the number of bots to spawn. Possibly the most important command is to add bots. Example:Īpart from these ‘cvar commands’, the bot script also uses three ‘real’ cvars, which are described below as well. Only the server can issue these commands, either from the server console or via rcon. For example, type:Īll console commands are handled from lib_console.scr and are prefixed ‘jvbot_’. ![]() This means, you can't just type the command but need to assign a value. None of these are real commands they're all cvars. The bot script ships with a number of ‘commands’ that are available from the console. Moreover attention will be paid to the technical aspects of the script. The latter will mainly include information on how to make your own additions and modifications to the bots. A comprehensive manual is in the works but not finished yet. Currently it's a basic guide that should get you going adding bots to your maps. Note that this manual isn't finished yet. This means, bots are available for any user map but not for stock maps. Bots can be added to any map as long as you have the. Although some tests with Spearhead turned out to be succesful, this version remains unsupported. The multiplayer bots are developed for Medal of Honor: Allied Assault, not for Spearhead or other related games. If you think this manual isn't exactly clear about anything or if you still have questions, feel free to drop jv_map a line. This manual describes how to enable bot support for your maps, how to use the (remote) console to control bots, how the script generally works and how to make your own modifications. An upgraded manual is being assembled and will be online shortly. The main concepts remain unaltered, but be aware some of the information in this document might not apply for the newer version. ![]() Note that there is currently a newer bot version (1.1) available. This is the manual for jv_map's Multiplayer Bots version 1.0 for Medal of Honor: Allied Assault. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |